@startuml
sprite $restore_page [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000001AEFFFFFFFFFFFFFFFF80000000000000000000
000000001EFFFFFFFFFFFFFFFFFFF8000000000000000000
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00000000EFFFFFFFFFFFFFFFFFFFFFF80000000000000000
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00000000FFFFFFFFFFB2000000002AFFFFFFFFFF00000000
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00000000FFFFF00000EFFFFFFFFFFF100AFFFFFF00000000
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00000000FFFFFFF1004FFFFFFFFFF5002FFFFFFF00000000
00000000FFFFFFFA0004EFFFFFFE4000AFFFFFFF00000000
00000000FFFFFFFF600017CEFC810007FFFFFFFF00000000
00000000FFFFFFFFF60000000000007FFFFFFFFF00000000
00000000FFFFFFFFFFA1000000002AFFFFFFFFFF00000000
00000000FFFFFFFFFFFFA520025AFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_RESTORE_PAGE(_alias) ENTITY(rectangle,black,restore_page,_alias,MATERIAL RESTORE_PAGE)
!define MATERIAL_RESTORE_PAGE(_alias, _label) ENTITY(rectangle,black,restore_page,_label, _alias,MATERIAL RESTORE_PAGE)
!define MATERIAL_RESTORE_PAGE(_alias, _label, _shape) ENTITY(_shape,black,restore_page,_label, _alias,MATERIAL RESTORE_PAGE)
!define MATERIAL_RESTORE_PAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,restore_page,_label, _alias,MATERIAL RESTORE_PAGE)
skinparam folderBackgroundColor<<MATERIAL RESTORE_PAGE>> White
@enduml